Advanced saves will query the GM for the amount of damage taken (defaulted to the amount of damage the token received) as a more complex system.Quick saves will just measure the change in hp and will not measure "overkill".There are two settings for levels of checks:.Then prompts the GM for a Con save for that actor, and will auto heal the NPC if the roll beats the save needed.When they are reduced to 0 hp it will prompt the GM to choose the type of damage that was applied.Automatically checks actors with the Undead Fortitude feature or the trait set under special traits.The archmage regains spent legendary actions at the start of his turn. Only one legendary action option can be used at a time and only at the end of another creatures turn. Only one legendary action option can be used at a time and only at the end of. The archmage can take 3 legendary action, choosing from the options below. ![]() Matches and active effect of the specified name (case specific) The warlord can take 3 legendary actions, choosing from the options below.5e SRD > Creatures > Gray Dragon, Adult Family: Dragon - Gray Huge dragon. Feature to prevent the auto regen popup Only one legendary action option can be used at a time and only at the end of.The search phrase is localized for your supported language.Īt the start of their turn, if the actor isn't full health it prompts the GM for a roll for the regen and auto applies the healing.Searches the these features for the phrase "X hit points", where X can be a static value or a dice formula So Tiamat has 5 points where a bite is 1, and a breath weapon is 2 points. and then 5 legendary action points with massive damage for each. For abilities with a "d6 recharge" on every turn.Īutomatically checks actors with the Regeneration or Self-Repair features Multiattack: 3 attacks 2 claws+19 to hit, 4d6+10 dmg, 1 tail +19 to hit, 4d8+10 dmg.Only items with an activation cost of "Legendary Action" or "Lair Action" will be indexed. A creature's legendary and lair actions will be indexed when first added to the tracker.Prompts GM with available Lair actions at the creature's designated lair initiative.Note: RAW indicates this should be at the beginning of their turn, but due to timing issues with the legendary action helper, this has been moved to the end of the turn and has no mechanical effect on gameplay.And reset the used legendary actions to their max on the end of their turn in combat.Tracks current available uses of legendary actions.Prompts GM with available legendary actions in-between combatant turns.A Foundry VTT module that gives the GM the ability to: Legendary Actions
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